Resident Evil: Infinite Darkness, it’s Resident Evil 4 bis (review)

Resident Evil: Infinite Darkness
Capcom

The Netflix series in 4 episodes looks like a cinematic of the video game that would last 1h30. To be reserved for gamers.

We often wanted to press X, mechanically looking for a lever to put under our fingers. But not this time. Resident Evil: Infinite Darkness (released this Thursday on Netflix) is an animated miniseries (produced by Capcom). It is not a video game … even if the border here is frankly fine.

We find to begin with one of the most emblematic characters of the saga: Leon S. Kennedy, the cop introduced in the video game franchise with Resident Evil 2, is back, and it’s gotten better. Since the events of Resident Evil 4, the game in which he saved President Graham’s daughter, he became one of the White House’s men of confidence, leading covert operations around the virus and zombies … which will suddenly land in the Oval Office! An attack by the living dead indeed makes the beating heart of American democracy tremble. So Leon sets out again on a mission to find out who is behind this zombie attack.

The least we can say is that Resident Evil: Infinite Darkness primarily aimed at gamers. If you’ve never searched for keys with headsets in a gigantic mansion lost in a small town called Racoon City, you don’t even need to jump into the new Netflix original creation. The mini-series is set right after the events of Resident Evil 4, bombards references to the franchise, has fun expanding the mythology and comes forward without flinching like an intermediate opus. A kind of RE4 bis, in which we would only be a spectator. Visually, Resident Evil: Infinite Darkness is still not very beautiful. The fully computer-generated animation is hardly more sophisticated than a pretty cinematic currently on next-gen console.

Obviously, 1h30 of cutscenes is a bit exhausting for the retina. But Resident Evil: Infinite Darkness has the intelligence to have fun and to fully play the card of the video game which is not one. The entire staging is designed to let the spectator imagine that he is in charge. The chases in the corridors, the headshots of zombies, the meetings with old characters … In fact, only a good old Magnum hidden behind a tiger’s head is missing to be completely connected. And this until the final sequence in an underground lab in the process of destroying himself, where Leon pays himself a Tyrant with a bazooka! A fun parenthesis, doped with nostalgia – and far from being useless if you are a fan of the saga – which also allows Capcom to remind frustrated players to have remained passive in front of Infinite Darkness than Resident Evil Village released on PC, PlayStation and Xbox last May …

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